//TITLES FOR HALF-LIFE 2
// Position command $position x y 
// x & y are from 0 to 1 to be screen resolution independent
// -1 means center in each dimension
// Effect command $effect <effect number>
// effect 0 is fade in/fade out
// effect 1 is flickery credits
// effect 2 is write out (training room)
// Text color r g b command $color
// fadein time fadeout time / hold time
// $fadein (message fade in time - per character in effect 2)
// $fadeout (message fade out time)
// $holdtime (stay on the screen for this long)

//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


//INTRO CREDITS
// Test values -- JAY
// Lower left
$position 0.1 0.8
$effect 1
// Final fade-in color
$color 128 128 128
// This is the highlight/flash color
$color2 0 0 0
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR1
{
Testing 1
}

CR2
{
Testing 2
}

CR3
{
Testing 3
}


//INTRO TITLES
// All centered for now
$position -1 -1
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5


GAMEOVER_ALLY
{
#HL2_GameOver_Ally
}

GAMEOVER_OBJECT
{
#HL2_GameOver_Object
}

GAMEOVER_TIMER
{
#HL2_GameOver_Timer
}

GAMEOVER_STUCK
{
#HL2_GameOver_Stuck
}


$fadein 0.03
$holdtime 9


//CHAPTER TITLES

$fadein 0.01
$holdtime 3.5
$position -1 0.58

CHAPTER1_TITLE
{
#HL2_Chapter1_Title
}

CHAPTER2_TITLE
{
#HL2_Chapter2_Title
}

CHAPTER3_TITLE
{
#HL2_Chapter3_Title
}

CHAPTER4_TITLE
{
#HL2_Chapter4_Title
}

CHAPTER5_TITLE
{
#HL2_Chapter5_Title
}

CHAPTER6_TITLE
{
#HL2_Chapter6_Title
}

CHAPTER7_TITLE
{
#HL2_Chapter7_Title
}

CHAPTER8_TITLE
{
#HL2_Chapter8_Title
}

CHAPTER9_TITLE
{
#HL2_Chapter9_Title
}

CHAPTER9A_TITLE
{
#HL2_Chapter9a_Title
}


CHAPTER10_TITLE
{
#HL2_Chapter10_Title
}

CHAPTER11_TITLE
{
#HL2_Chapter11_Title
}

CHAPTER12_TITLE
{
#HL2_Chapter12_Title
}

CHAPTER13_TITLE
{
#HL2_Chapter13_Title
}


// In-Game messages
$position -1 0.65
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 240 110 0
// This is the time it takes to fade each character
$fadein 0.01
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.25
// How long to hold the message on the screen (after it scans out)
$holdtime 2.0
// How long it takes to fade out the message after holding
$fadeout 0.5

GAMESAVED
{
#HL2_Saved
}

// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
$position -1 -1
// Only effect 0 is supported for game title
$effect 0
// This is the final color
$color 180 180 180
// Not used color2
$color2 0 0 0
// This is the time it takes to fade in the title
$fadein 1.0
// How long to hold the message on the screen (after it scans out)
$holdtime 3.0
// How long it takes to fade out the message after holding
$fadeout 1.5

GAMETITLE
{
Half-Life
}

//HAZARD COURSE TEXT

// Test values -- JAY
$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding

$fadeout 1.5
$position -1 0.65
$position -1 0.3


// MINERVA: Metastasis
// --------------
//
// Titles added by me, Adam Foster

// Intro text.

$position 0.02 0.78
$effect 2
$color 200 185 170
$color2 255 250 230
$fadein 0.003
$fxtime 0.25
$holdtime 16
$fadeout 1.5

MINERVA_INTRO
{
The true method of knowledge is experiment. So, strapped to
the underside of a stolen Combine helicopter, you're part of
my latest scientific investigation.

Objective: To infiltrate and observe this peculiar little island
a few miles off shore, its heart burrowed out by our ever-loving
benefactors... 
}

// Messages received on the HEV suit's communications module.

$position 0.02 0.05
$effect 2
$color 200 160 80
$color2 255 240 100
$fadein 0.003
$fxtime 0.25
$holdtime 24
$fadeout 1.5

MINERVA_1R1
{
***INCOMING MESSAGE*** 2009-10-15.16:37:01

Get up on the beach, turn right and RUN!
                                              
That imbecile of a subverted Combine pilot dropped you
precisely where he thought he'd be safe - so much for
our stealthy entrance.

Circle round the island, and you may find a safer route.

***END MESSAGE***
}

MINERVA_1R2
{
***INCOMING MESSAGE*** 2009-10-15.16:37:35

Do you WANT your flesh stripped from your bones, fool? I
strongly suggest you stay out of the water, unless you
have an overwhelming desire to be consumed by countless 
razor-toothed alien leeches...

***END MESSAGE***
}

MINERVA_1R3
{
***INCOMING MESSAGE*** 2009-10-15.16:42:18

You've survived this far, so I may as well introduce myself.

I am your Athena, you are my bastard Perseus, and our Medusa for 
today is this island; our aim is to infiltrate, reveal, destroy.

Got that?

***END MESSAGE***
}

MINERVA_1R4
{
***INCOMING MESSAGE*** 2009-10-15.16:47:23

Well, I guess it was worth a try. How was I supposed to know
there'd be a heavily armed outpost the other side of the 
island?

Oh wait, it was on the satellite photos.

Never mind. Have fun!

***END MESSAGE***
}

MINERVA_1R5
{
***INCOMING MESSAGE*** 2009-10-15.17:08:12

Violence is certainly one of your stronger points, that was nasty.
I'll try to help more next time.

Your security pass is both revoked and insufficient for the
force fields blocking your access, so try to find a security
station of some kind.

Besides, that dead headcrab looks a bit ... unusual. I'm not sure
what else you can expect down there, so take care.

***END MESSAGE***
}

MINERVA_1R6
{
***INCOMING MESSAGE*** 2009-10-15.17:12:45

These problematic force fields are still most definitely up, but
it looks like you've opened the surface doors for the orbital power
downlink shaft instead.

I suppose that still solves our problem, assuming there's some
kind of maintenance access inside. Get back up there and have a look,
just try not to get yourself killed while you're at it...

***END MESSAGE***
}

MINERVA_1R7
{
***INCOMING MESSAGE*** 2009-10-15.17:20:21

Quite how the Combine figured out how to corral a stream of
superheated plasma from geosynchronous orbit down to ground level
remains a mystery to me, as is their need for such a supply of
power to this pathetic little island.

But enough sight-seeing. Get underground, and we'll find out what
they're doing down there.

***END MESSAGE***
}

MINERVA_1R8
{
***INCOMING MESSAGE*** 2009-10-15.17:22:35

The few Combine records I've been authorised to see described
this place as an old World War Two outpost. Big enough to
hold perhaps a hundred men, but I can't see why our dear
guests would want it for that.

Their Citadels provide them with accommodation far more 
suited to their purpose, as I'm sure you're well aware.

***END MESSAGE***
}

MINERVA_1R9
{
***INCOMING MESSAGE*** 2009-10-15.17:26:15

I see they've replaced the old electricity generators with
something altogether more ... powerful. This is just an auxiliary
power node; perhaps that door over there leads to the real
activity behind this place.

Of course, it looks as if it's blocked. Unlock it, will you?

***END MESSAGE***
}

MINERVA_1R10
{
***INCOMING MESSAGE*** 2009-10-15.17:30:47

It would appear our island had some prior occupants all too
recently. While your dear human rebel friends certainly have a
cause, their means of fighting for it leaves much to be desired.

Dulce et decorum est pro terra mori?
        
Yeah, right. But you renounced all that regardless, didn't you?

***END MESSAGE***
}

MINERVA_1R11
{
***INCOMING MESSAGE*** 2009-10-15.17:34:30

What is this, Breen's own personal Mittelwerk? Those steel
cells contain stalkers; worked to death, and now finally
reaching for freedom, liquefying out of their cages into 
stinking pools of filth.

You'd be the same if it wasn't for me.

***END MESSAGE***
}

MINERVA_1R12
{
***INCOMING MESSAGE*** 2009-10-15.17:36:43

I forgot to mention the flock of Overwatch dropships converging
on this location. I suspect their merrily pissed-off cargo will
be arriving any second now.

Get down to that main security door. Even if it's the final act
of your pitiful, traitorous life, I would dearly love to see
what your Combine friends have been working on inside.

So fight, my little bastard warrior, fight on!

***END MESSAGE***
}

MINERVA_2R1
{
***INCOMING MESSAGE*** 2009-10-15.17:52:20

I thought I'd lost you for a moment there.

It's becoming harder for me to maintain contact with that damned
stolen suit of yours; I guess its original manufacturers were more
interested in enabling science, not covert surveillance.

It is vital that you discover what our Combine benefactors are 
doing down here. I suspect more Overwatch forces are on their way,
so make it quick. And thorough.

***END MESSAGE***
}

MINERVA_2R2
{
***INCOMING MESSAGE*** 2009-10-15.17:55:42

This would appear to be the control for some kind of materials
transport system. Of course, it's switched off. Perhaps try
re-enabling the power, and see what happens?

I can't see you finding a more ... intellectual solution to that
armoured door below, at any rate.

But what would I know, all alone in this forsaken machine?

***END MESSAGE***
}

MINERVA_2R3
{
***INCOMING MESSAGE*** 2009-10-15.18:01:25

Slavery is one of your Combine's less endearing traits. Human
vivisection would now appear to be another.

I guess this means they're messing around with headcrabs and
their oft-engineered genetic material yet again. Those creatures
have been weaponised for years now, but that never slowed the
Combine's pursuit of cruel perfection before...

***END MESSAGE***
}

MINERVA_2R4
{
***INCOMING MESSAGE*** 2009-10-15.18:05:32

Shit. They're repackaging the headcrab larvae - that orange nutrient
broth should sustain them until maturity. In the interior of some
kind of artillery shells, certainly for use in yet another Combine
atrocity.

Have you ever met someone afflicted by a headcrab parasite? Proof
positive that the Combine see no moral limits in warfare - we need
to close this place down, so find a control room and see what
damage you can do!

***END MESSAGE***
}

MINERVA_2R5
{
***INCOMING MESSAGE*** 2009-10-15.18:08:09

What the HELL are you doing?

As usual for one of my ill-begotten laboratory specimens, you
appear to be more interested in combat than your actual mission.
You are NOT here to fight; so head for the control room over
near the power downlink shaft immediately!

***END MESSAGE***
}

MINERVA_2R6
{
***INCOMING MESSAGE*** 2009-10-15.18:11:40

Well, I guess that wasn't a conveniently placed self-destruct button
for the facility - just an innocuous security override instead.

The orbital power downlink you followed down from the surface is
far too large for this horrific little bio-engineering facility.
This unit is merely an antechamber, a secondary task placed where
it might prove useful in some far grander scheme.

You've probably guessed what this means already. Head back to 
the power generator for the materials transport; it's time to go
deeper still!

***END MESSAGE***
}

MINERVA_2R6a
{
***INCOMING MESSAGE*** 2009-10-15.18:15:53

I may be destroying the true impartial nature of this experiment,
but you, my little lab-rat, appear to be truly lost.

Remember that materials transport system power generator you enabled,
down at the end of a darkened ramp?

Get down there, before I become tempted to restart this test with a
newer, more intellectually able subject.

***END MESSAGE***
}

MINERVA_2R7
{
***INCOMING MESSAGE*** 2009-10-15.18:18:12

Nice work. You were a good choice, and are giving good data. But
please, continue with your survival.

My calculated guesses for the depth of that central shaft suggest
we've only touched the very tip of this subverted iceberg - and the
railway lines indicate that the island base was merely a bootstrap
operation.

This facility is about as big as they get. Our friends have indeed
been hard at work...

***END MESSAGE***
}

MINERVA_2R8
{
***INCOMING MESSAGE*** 2009-10-15.18:26:30

Those are power storage banks below. The terawatts provided by the
power downlink obviously aren't enough to kick-start whatever
machinery's operating in this place; the last time I saw anything
like this it was clustered around the heart of a Combine Citadel.

We're on to something huge - your suit's radiation monitors have
been detecting all sorts of intriguing sub-atomic detritus. 

I wouldn't worry about any potential health effects, of course.
Your life expectancy is already measured in minutes; I'm surprised
the real security response hasn't turned up yet.

***END MESSAGE***
}

MINERVA_3R1
{
***INCOMING MESSAGE*** 2009-10-15.18:35:18

That's odd.

No more loathsome headcrab manufacturing - this section appears
defiantly non-biological. And significantly more sinister.

The RF emissions and particle backscatter detected by your suit are
now near-identical to those found in the interior of one of our dear
benefactors' Citadels. Except with crucial, subtle ... differences.

I suggest you take care, and keep observing.

***END MESSAGE***
}

MINERVA_3R2
{
***INCOMING MESSAGE*** 2009-10-15.18:40:07

Consider yourself lucky - I managed to cloak your suit's signature
before our Medusa's weapons monitoring and disarmament system
decided to disintegrate it. 

Your weapons themselves were not quite so fortunate. Get yourself to
an unlocked armoury as soon as possible, and pick up something tagged
as more suitable for this particular circle of hell.

A warning - anything that is dropped will be removed. The system's
transient power requirements are quite astounding.

***END MESSAGE***
}

MINERVA_3R3
{
***INCOMING MESSAGE*** 2009-10-15.18:47:39

Look up - that's the shaft we've followed down from the surface.

Lined with machinery to produce the immense magnetic fields needed
to channel and concentrate a glittering sword of solar energy - it
pumps a dark life into the Combine's mechanised works.

Get through that door. This is ... excellent data, and I'd be sincerely
upset if its collection were to end.

***END MESSAGE***
}

MINERVA_3R4
{
***INCOMING MESSAGE*** 2009-10-15.19:02:20

Aww, fuck. I didn't expect this, I really didn't.

I know that place, and it is IMPERATIVE that you close this portal
and disable all related hardware AS SOON AS INHUMANLY POSSIBLE.

Don't die on me now, please. I need you...

***END MESSAGE***
}

MINERVA_3R5
{
***INCOMING MESSAGE*** 2009-10-15.19:06:42

Let me brief you on something. You're a recycled carcass trapped in a
gorgons' nest - without your mirrored shield, winged sandals or
invisible cloak, you're just a dumb, processed grunt with your
larynx torn out.

But you're in the right place to make a difference - you're the key
spanner in our benefactors' foul works.

Do some damage. NOW.

***END MESSAGE***
}

MINERVA_3R6
{
***INCOMING MESSAGE*** 2009-10-15.19:09:57

I guess our situation may not be entirely hopeless after all.

Now with these carelessly discarded weapons, you may even have a
fighting chance at saving our worlds - so return to the central shaft,
and see what other damage you can do.

Go for it!

***END MESSAGE***
}

MINERVA_3R6a
{
***INCOMING MESSAGE*** 2009-10-15.19:14:13

I apologise in advance if this is not the right moment to be lecturing
my barely tamed laboratory rat, but please listen...

The world beyond that portal is not part of that sickly, euphemistic
Universal Union - instead it conceals abandoned, eschatological secrets
far beyond even my reckoning.

Return to the top of the central shaft, and we'll see what your crude
teeth and claws can do to this broken cage.

Got that?

***END MESSAGE***
}

MINERVA_3R6b
{
***INCOMING MESSAGE*** 2009-10-15.19:17:02

Surrounding the shaft are plasma buffers, designed to counteract a
potentially catastrophic flaw in this laughable power downlink
system - something to do with the distance to geosynchronicity and
the speed of light...

Disable the plasma buffers, and the stabilisation system will
become vulnerable to power surges inflicted from above.

You may have the lives of billions resting upon your shoulders - but
still you soldier on, killing and maiming and destroying...

It's why I chose you. Please continue.

***END MESSAGE***
}


MINERVA_3R7
{
***INCOMING MESSAGE*** 2009-10-15.19:18:36

Right, that's one plasma buffer down. Just three to go, my hapless
little fifth columnist!

From manufactured war criminals to saviours of the universe - quite a
progression for discarded pieces of shit.

***END MESSAGE***
}

MINERVA_3R8
{
***INCOMING MESSAGE*** 2009-10-15.19:26:11

... I have a confession to make.

All this time, I have been allowing you to dig your own grave.

That mysterious pulse of power I described? In a few moments I shall
instruct the satellite to blow this hateful place, and you, to ashes.

Collateral damage. Friendly fire. Allusions for a modern age.

You were a traitor to our species, but also a traitor to the Combine
- so just hope you've redeemed yourself in the eyes of whomever, or
whatever, you may still hold dear.

Twenty seconds.

***END MESSAGE***
}

MINERVA_3R9
{
***INCOMING MESSAGE*** 2009-10-15.19:26:28

I'm truly sorry...

***END MESSAGE***
}

// need to change timeouts for bootup failure messages...

$holdtime 5

MINERVA_4R1
{
*** BMRF: HEV-OS v4.3a -- Hardware Node ID: 00:14:51:ed:35:36 ***
[kernel init - 19:50:04 10/15/2009]
--[warning: /dev/memkernel checksum fails]
--[timeout: /dev/hardwaresync not responding]
--[timeout: /dev/voicesynth not responding]
--[timeout: /dev/medic/controller not responding]
--[timeout: /dev/membackup not responding]
[kernel restart - 19:50:05 10/15/2009]
}

MINERVA_4R2
{
*** BMRF: HEV-OS v4.1alpha -- Hardware Node ID: 00:00:00:00:00:00 ***
[kernel init - 00:00:00 01/01/1970]
--[timeout: /dev/clock not responding]
[kernel interrupt - 00:00:01 01/01/1970 - spurious console input]
--[log contains unformatted data]
$ofut&re nokpa't no pres-nt no li2e no deaH# no wSrldddddddddd
[kernel interrupt - 00:00:02 01/01/1970 - terminal pts/0x07d reset]
[kernel interrupt - 00:00:03 01/01/1970 - firmware update available from source (null)]
--[accepting 14,012,031 octet overwrite from source (null)]
--[reflashing device: /dev/membackup] ........................................ done
--[reflashing device: /dev/memkernel] ........................................ done
[kernel restart - 00:00:15 01/01/1970]
}

MINERVA_4R3
{
*** BMRF: HEV-OS v4.3a -- Hardware Node ID: 00:14:51:ed:35:36 ***
[kernel init - 19:50:12 10/15/2009]
--[full system init log in /var/log/system.log]
[kernel boot successful - 19:50:14 10/15/2009]
}

$holdtime 8

MINERVA_4R4
{
***INCOMING MESSAGE*** 2009-10-15.19:51:20

... I know you're breathing, you bastard. Can you read this?

Shit.

***END MESSAGE***
}

// back to previous values

$holdtime 24

MINERVA_4R5
{
***INCOMING MESSAGE*** 2009-10-15.19:51:44

I suppose you've just encountered a goddess on one of her off days. I'm
charging the satellite up for another pulse; if you make your way to
the surface before then, I may just send out a rescue party.

Perhaps...

***END MESSAGE***
}

MINERVA_4R6
{
***INCOMING MESSAGE*** 2009-10-15.19:54:18

Just get a fucking move on, okay?

I don't know how long I can hold off Overwatch reinforcements down on
your island, and it won't be long until we're both tagged as undesirable
elements.

So be warned, I'd sooner fully vaporise both you and this satellite than
be discovered by your former Combine masters. I know they can reach me
now, and that makes me afraid.

***END MESSAGE***
}

MINERVA_4R7
{
***INCOMING MESSAGE*** 2009-10-15.19:57:29

Light blue touch-paper, retreat to safe distance?

You guessed it, you're trapped beneath a burning headcrab production
facility. I'm afraid I can't help you in your current position - I'm
currently busy ensuring the complete destruction of your surroundings.

There are some things more important than life or death, and keeping
those hateful, amoral slugs from exploring that planet is one of them.

You keep climbing upwards, and then I'll see what else I can do.

***END MESSAGE***
}

MINERVA_4R7a
{
***INCOMING MESSAGE*** 2009-10-15.20:01:02

I know that after your ... augmentations, your skull contains little in
the way of independently functioning neural tissue - but for once, could
you properly look for real structural weaknesses in your surroundings?

If you're not careful, I may have to bring your world crashing down in an
entirely different manner. One with fewer options for escape, for a start.

***END MESSAGE***
}

MINERVA_4R8
{
***INCOMING MESSAGE*** 2009-10-15.20:03:20

For once, let your fight-or-flight instinct allow something OTHER than
a pointless stand against impossible odds, okay? Medusa may well be
injured, but her metaphorical pals Stheno and Euryale are most definitely
still alive and biting.

I don't care what your feelings are for the whiff of cordite and the
stench of burnt flesh, so your only aim should be to head for the surface!

Got that?

***END MESSAGE***
}

MINERVA_4R9
{
***INCOMING MESSAGE*** 2009-10-15.20:09:12

Found yourself staring into an abyss, with the suspicion that it's
naught but a mirror?

Don't worry, the feeling will soon pass - along with any other vestiges
of your humanity. These sickly, assimilated corpses were once human
just like yourself, remember.

I know exactly how it feels.

***END MESSAGE***
}

MINERVA_4R10
{
***INCOMING MESSAGE*** 2009-10-15.20:14:50

Please don't take it as some residual aspect of my own purported humanity,
but I've grown quite attached to you. I'm holding off that final,
cauterising blast from the power downlink - but I have no idea how long
this humane gesture can last.

Continue to the surface. Every moment longer that you survive is a further
insult to your former Combine masters.

***END MESSAGE***
}

MINERVA_4R11
{
***INCOMING MESSAGE*** 2009-10-15.20:16:17

I hope you appreciate this small gift of these turrets, lovingly
reprogrammed to no longer target former traitors like yourself.

I expect these new weapons to be of some use, especially against
the hordes of parasited slaves and soldiers crawling their way up
beneath your current position...

***END MESSAGE***
}

MINERVA_4R11a
{
***INCOMING MESSAGE*** 2009-10-15.20:19:26

I don't want to ... pressure you, as it were, but your current aim is
to escape and reach the surface, not deplete your remaining reserves of
ammunition and my remaining reserves of patience.

Move it!

***END MESSAGE***
}


MINERVA_4R12
{
***INCOMING MESSAGE*** 2009-10-15.20:22:06

I was unaware just how rusty my mythology had become. Talking of
dulled blades from earlier times...

Anyhow, it turns out Pegasus did escape after all - so from amongst
this bloodshed, I have procured for you an escape route.

Get to the surface. I have a surprise waiting for you.

***END MESSAGE***
}

MINERVA_4R13
{
***INCOMING MESSAGE*** 2009-10-15.20:23:12

The Overwatch tactical networks are seriously confused - my screens are
alight with bureaucracy and crossed wires.

Through this, I believe I have successfully ordered the return of a
certain helicopter, which has been instructed to pick you up at the far
side of this island, next to the old sea arch.

If you survive that far, perhaps you have a chance of escape? Stranger
things have happened.

***END MESSAGE***
}

MINERVA_4R14
{
***INCOMING MESSAGE*** 2009-10-15.20:24:01

I have invested TOO MUCH towards your survival to let you end it all,
shredded by the leeches swarming our once proud oceans.

So get OUT of the water, and continue with your assigned tasks!

***END MESSAGE***
}

MINERVA_4R15
{
***INCOMING MESSAGE*** 2009-10-15.20:26:23

The island is crawling with the parasites we've loosed from that
damaged headcrab production facility - it is testament to the Combine's
need to reclaim this place that they still persist in assaulting it.

Continue towards the sea arch, and then await pickup!

***END MESSAGE***
}

MINERVA_4R16
{
***INCOMING MESSAGE*** 2009-10-15.20:28:00

There's been a ... slight change of plans.

There is an aerial gunship approaching, fast. I tried to cancel the
dispatch order, but failed - it's gone in at a high level, and can't
be overridden remotely.

Destroy the gunship, so your Pegasus can approach - and above all
else, SURVIVE.

***END MESSAGE***
}

MINERVA_4R16a
{
***INCOMING MESSAGE*** 2009-10-15.20:31:15

Shit - you okay?

These satellite images suggest there are other missile crates still
on the island - one in the centre, near the power downlink, and one
further along the coast.

Hang in there!

***END MESSAGE***
}

MINERVA_4R17
{
***INCOMING MESSAGE*** 2009-10-15.20:38:09

You're a tough little bastard, I can tell you that. Return to that sea
arch, and prepare for escape!

The power downlink satellite's fangs are now dripping with metaphorical
venom. Please don't be on this island when it bites.

***END MESSAGE***
}

$position -1 -1
$effect 0
$color 210 200 160
$color2 0 0 0
$fadein 1
$holdtime 15
$fadeout 1

MINERVA_OUTRO
{
"If I whet my glittering sword, and mine hand take hold on judgement;
I will render vengeance to mine enemies, and will reward them that
hate me. I will make mine arrows drunk with blood, and my sword shall
devour flesh."

There is no merciful god; no more benevolent deities to aid us.

We are alone in this battle, so should we dare to take up their
ancient, abandoned weapons and become like gods ourselves?

Only time will tell.
}